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Old Sep 28, 2006, 06:37 PM // 18:37   #321
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Originally Posted by leprekan
Everyone has equal access it comes down to how much effort you are willing to put into obtaining these things.
Capitalism at its purest. If it works in real life, I don't see why it shouldn't be the case here.
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Old Sep 28, 2006, 06:42 PM // 18:42   #322
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MY BEST GUESS

i think "inscriptions" will be treated exactly the same as existing types of mods.

we have suffixes

we have prefixes

and instead of *middlefixes* they thought "inscriptions" sounded better.

it would allow the most compatability in coding it
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Old Sep 28, 2006, 06:43 PM // 18:43   #323
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Originally Posted by Clawdius_Talonious
I just don't grasp why so many people feel that anything that benefits the casual player hurts them. Perhaps you could explain your point of view to me...
Like I said before, just because it doesn't affect you, and may actually benefit you, does not mean that it doesn't affect other people, and it doesn't mean that it won't come at a cost to other people. You may not care about what happens to people who do not share your views, but I'm sure ANet does. You're seeing it from your point of view only, and you're refusing to see it from other people's point of view, and from ANet's point of view.
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Old Sep 28, 2006, 06:59 PM // 18:59   #324
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Here's the crux of the argument (as I see it):

Are more people turned off by the current "Economy" (such as it is), or turned on by it?

Guild Wars has a 20 level cap, yet people still play. You can get Max weapons and Armor easily, yet people still play.

I refuse to buy into this argument that the majority of players simply play this game to get rare skins. If that's true, then maybe I am playing the wrong game...


The reason why certain Mods and Runes should not be available only to those who grind and farm is simple: We don't all have time to do it.

Someone rebuked me for using a real life example (Enron), in describing the game. Well, I'm going to return the favor...

This is not real life. This is an escape from real life. If I wanted to "work" for Gold, I'd join a goldfarming company and get paid for it.

"Gold" is just a little reward for playing the game, like 15k armor, and rare skins. But, IMO, some rare items (and really, only the Warrior weapons!), got out of control with pricing. I think it's a bad thing, not because I can't have one (I already have the Dragoncrest Axe, my first Green!), but because I think it turns new players off.

Guild Wars is a game, and should be fun for the most people possible. I understand IF (big IF), the inscriptions work the way we think they will, and 15>50 mods and crystallines become "cheap", some people will be very upset. That's understandable.

Hopefully, though, these people will find new stuff to play the game for, and new players will benefit as well.

Me? I'm just along for the ride...

Last edited by Mordakai; Sep 28, 2006 at 07:31 PM // 19:31..
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Old Sep 28, 2006, 07:28 PM // 19:28   #325
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Quote:
Originally Posted by milias
Like I said before, just because it doesn't affect you, and may actually benefit you, does not mean that it doesn't affect other people, and it doesn't mean that it won't come at a cost to other people. You may not care about what happens to people who do not share your views, but I'm sure ANet does. You're seeing it from your point of view only, and you're refusing to see it from other people's point of view, and from ANet's point of view.
I'm not so much refusing to see it, as I have yet to have it explained to me what damage this will do to a players gaming experience.

Quote:
Originally Posted by Mordakai
Guild Wars is a game, and should be fun for the most people possible. I understand IF (big IF), the inscriptions work the way we think they will, and 15>50 mods and crystallines become "cheap", some people will be very upset. That's understandable.
I doubt that the Crystallines will ever be cheap at max damage, certainly not as cheap as the one my guildie picked up just after release for 5k

I think that this will lower the price on the perfect crystallines, but I doubt they're going to be "cheap" ever.

We'll have to wait for awhile after release to see how this affects the economy, I think that clean low req rares will go up in value as that's almost a given, maybe the days of the 3 million + trades will be over, who knows.
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Old Sep 28, 2006, 07:33 PM // 19:33   #326
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well did anyone think about this?
the soulbreaker is made of the same stuff as a crystalline.
its mined in elona...maybe they will be as comon of a drop as char hides in ascalon. just be happy theyn didnt make gold useless on diff chapters
a.k.a gold= tryia, yen= cantha. now that would of pissed people off.
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Old Sep 28, 2006, 07:37 PM // 19:37   #327
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Quote:
Originally Posted by Prefectus
just be happy theyn didnt make gold useless on diff chapters
a.k.a gold= tryia, yen= cantha. now that would of pissed people off.
It wouldn't have taken long to balance out. People would just buy Ectos, or some other item of value, and sell it for "yen."

Eventually, yen = gold, as more and more yen enters the system through quests and drops.
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Old Sep 28, 2006, 07:42 PM // 19:42   #328
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is this comfirmed (dnt flame me if it is) cause all ive seen is speculation?

isnt it called an inherant mod for a reason?
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Old Sep 28, 2006, 07:47 PM // 19:47   #329
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Quote:
Originally Posted by Jooshe
is this comfirmed (dnt flame me if it is) cause all ive seen is speculation?

isnt it called an inherant mod for a reason?
No, not confirmed, just one sentence from PC Gamer.

However, PC Gamer was right about a lot of other things (including new Assassin and Ritualist skills, which have been confirmed), which is why this is being taken so seriously.

But we really have no idea how it will work, or even if it will work on all items (wands, shields and foci might not be effected, for example, although I hope they are).

The biggest concern seems to be for 15>50 warrior weapons...
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Old Sep 28, 2006, 07:47 PM // 19:47   #330
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Quote:
Originally Posted by Jooshe
is this comfirmed (dnt flame me if it is) cause all ive seen is speculation?

isnt it called an inherant mod for a reason?
It is stated in the PC Gamer article, which so far everything except the peculiar statement "the armor system will be simplified so that a player can just change a breastplate instead of a whole suit of armor" has been confirmed. I think that, what PC Gamer might have meant with the armor thing is that you could switch suits of armor (all 5 pieces) by using the breastplate, but I'm really not sure. I remember when you could bind suits of armor along with wep/offhand in the f1 f2 etc... Those were the days, heh...
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Old Sep 28, 2006, 08:01 PM // 20:01   #331
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think this could only be a bad thing for the economy within gw (imo), i know most people are only casual player that think the prices payed for some weapons are ridiculous but thats surely why we have greens? perf weapons at a reasonable price. gw isnt a game you have to grind at to be good, but surely we should still have something for those that do want to? something to show for their time? after all PVE does have its limits
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Old Sep 28, 2006, 08:08 PM // 20:08   #332
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Quote:
Originally Posted by Clawdius_Talonious
It is stated in the PC Gamer article, which so far everything except the peculiar statement "the armor system will be simplified so that a player can just change a breastplate instead of a whole suit of armor" has been confirmed. I think that, what PC Gamer might have meant with the armor thing is that you could switch suits of armor (all 5 pieces) by using the breastplate, but I'm really not sure. I remember when you could bind suits of armor along with wep/offhand in the f1 f2 etc... Those were the days, heh...
When was that? Beta, or very early release? (I've been playing since July 2005).

Well, maybe someone else can answer, since it seems Clawdius got banned...
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Old Sep 28, 2006, 08:28 PM // 20:28   #333
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Quote:
Originally Posted by milias
You're looking at it from your own perspective. Whether that's right or wrong is more of a philosophical debate. But from ANet's perspective, losing players is never a good thing, however you look at it.
I would expect the number of casual players that remain to increase by a greater amount than the number of self stylized elitists that quit over price depreciations.
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Old Sep 28, 2006, 08:36 PM // 20:36   #334
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Quote:
Originally Posted by MSecorsky
I would expect the number of casual players that remain to increase by a greater amount than the number of self stylized elitists that quit over price depreciations.
Like I said before, it's hard to quantify these types of things, and only ANet has access to these types of statistics. All we're doing here is making educated guesses. However, it is a fact in the general sense, that it is much much harder (about 10 times harder) to acquire new customers than it is to keep existing ones.
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Old Sep 28, 2006, 08:40 PM // 20:40   #335
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I don't get it, what so wrong with Collector's Item and Green Items? They have perfect stats, a low req of 8, green has good skins, collector's item are cheap as hell. Do they like poison chars or something that people refuse to touch them?
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Old Sep 28, 2006, 08:44 PM // 20:44   #336
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Quote:
Originally Posted by milias
Like I said before, it's hard to quantify these types of things, and only ANet has access to these types of statistics. All we're doing here is making educated guesses. However, it is a fact in the general sense, that it is much much harder (about 10 times harder) to acquire new customers than it is to keep existing ones.
Really? Is that a fact? Where did you find such a stat? And is that across all industries, or is it unique to computer games (specifically, MMORPGs).

I have no "facts", but I figure Guild Wars will continue to grow simply because it's (so far) the only MORPG out there without a monthly fee. Eventually, people are going to try it. Eventually, people will tire of WoW or whatever, and want to try something new.

Now, I'm not saying Anet wants to lose customers. That could be why they released such game-changing information in PC Gamer, to get a reaction, and decide the details based on this.

For the record, I have no problem with rare skins. They don't give anyone any kind of an advantage, they're vanity items, and thus can be super-rare and expensive.

I DO hope that Mods and Inscriptions become more common, though, so casual players have more options for their weapons than relying of Collector's, Crafter's and Greens. Specifically, I'd like a Mod and Inscription Trader so I can just buy these things without trying to find someone to sell one at a reasonable price.

Pheonix Ex: Nothing's wrong with Collectors and Greens, except not every combination is out there. Plus, I think it would be nice to be able to have some variety in the skins that these Inscriptions should allow, but keep some skins "unmoddable" to satiate the high-enders.

I can live with that, and it gives those kinds of players something to work for.

Last edited by Mordakai; Sep 28, 2006 at 09:05 PM // 21:05..
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Old Sep 28, 2006, 08:51 PM // 20:51   #337
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Quote:
Originally Posted by Mordakai
Really? Is that a fact? Where did you find such a stat? And is that across all industries, or is it unique to computer games (specifically, MMORPGs).
"Marketing Management" by Philip Kotler, introductory textbook in many MBA programs.
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Old Sep 28, 2006, 08:52 PM // 20:52   #338
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What ANet could do if they really decide to go through with this (which is not really smart):

1. Only works for weapon you find yourself and inscriptions you find yourself. (So no ebay for all rare skin instantly)
2. Customized!
3. When you use a inscription, the weapon changes color to like...say, brown, and the name changes to "sundering INSCRIBED XX axe of Demonslaying"
4. When its Ctrl-Clicked it will no longer say Rare XXXXXXXXXX

If people truly want a certain weapon ONLY for look and not because of jealousy they shouldn't mind these restrictions.

Last edited by Phoenix Ex; Sep 28, 2006 at 08:56 PM // 20:56..
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Old Sep 28, 2006, 08:56 PM // 20:56   #339
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Quote:
Originally Posted by Phoenix Ex
I don't get it, what so wrong with Collector's Item and Green Items? They have perfect stats, a low req of 8, green has good skins, collector's item are cheap as hell. Do they like poison chars or something that people refuse to touch them?
req9, not 8.


And its just like real life, You pay for the Name (and Skin in GW sometimes).

Example: Even though their are 50,000 imatation Corn Flakes that taste just the same as Kellogs (because the Corn Flakes recipe was released from patent at one point) - You STILL will pay 1-2 dollars more for that box of Kellogs Corn Flakes, why? YOU ARE PAYING FOR THE NAME ON THE BOX because Kellogs is an established and trusted name and people are so vain they'll feel better about themselves if they eat a trusted name of cereal.
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Old Sep 28, 2006, 09:08 PM // 21:08   #340
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i have no idea why this thread is 21 pages long, but i have an advice for those who possess huge amounts of good rare weapons:

start selling. when NF comes out, buy/farm inscriptions.

i've stated on another similar thread (which got closed) on how this change can positively affect the game economy.

and to those who are completely convinced that this change is bad and are threatening to quit: may i have your weapons?
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